Student Engagement Everywhere

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Find out why LumioTM by SMART is the best choice to help you create connected experiences that enable active learning and collaboration.

With Lumio for in-class or distance learning:
 
 
  • Create engaging lessons students can interact with in class, remotely or on their own time all on their own devices.
  • Import your own lessons and enhance them with engaging, customizable components, like games, activities, and collaborative workspaces.
  • Quickly and easily combine your teaching resources, including PDFs, Google Slides, PowerPoint, and Notebook files in one engaging lesson
  • Deliver lessons to student devices in a browser, via Google or through Microsoft Teams.
  • Give and receive ongoing feedback about student progress.

"Lumio gives my students and teachers a platform to show what they know. Students are empowered with choice, and it gives them a voice in class."

- Bobby Brian Lewis, Instructional Technology Coach, Georgia

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Integrates with:

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With Lumio, you get:
 
  • Collaborative student learning with free-form collaborative canvases for student-led ideation, co-creation and social-emotional learning.
  • Multiple ways to enhance your lesson by adding video, text, web links, images, graphic organizers, audio, manipulatives and a variety of game-based activities.
  • Ability to combine pages from different file types into a single lesson.
  • Flexibility to go from teacher-paced to student-paced during lesson delivery.
  • Insight into small group learning with teacher dashboards and student attribution.
  • Opportunities to give and get feedback in real time, or anytime.
  • Lesson creation and delivery on any device including Chromebooks™.
  • Access for teachers and students anytime, anywhere – even at home.
  • Access to ready-made resources and a collection of thousands of interactive lessons.

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Compare:
 

Lumio


  • Enables free form student collaboration with shared workspaces, polling, and collaborative games.
  • Students can collaboratively work on content individually, in pairs, small groups or together with the whole class.
  • Collaborative learning can be synchronous (during class) or asynchronous (out-of-class) and extend across multiple days.
  • The teacher can easily group students while staying within the lesson. The software can quickly, automatically, and randomly put students into small groups for collaboration and game-based activities (teacher can adjust groupings as needed).
  • Teachers can evaluate student understanding using a variety of question types (opinion, multiple choice, true false, open ended) within a single assessment.
  • Teachers can add a variety of content (ink, text, images and links) directly into student handouts or workspaces to add notes or provide feedback, in-person or remotely, to guide students through key concepts. Students can respond to teacher feedback in real time.
  • Teachers can evaluate individual contributions to small and whole group work with an integrated teacher dashboard and student attribution in collaborative workspaces.
  • Teachers can evaluate individual student and group work in real-time without leaving the lesson or check in and provide feedback later.
  • Teachers can see polling results in real-time and export results.
  • At any time during live instruction teachers can toggle between student- and teacher-paced lesson delivery.

  • At any time during live instruction teachers can add new pages or a brainstorming activity and convert lesson content to an individual handout or collaborative workspace activity. These additions, as well as any student contributions, are saved as part of the lesson.

  • Teachers can deliver a lesson on the front of room display from a mobile device while simultaneously sharing content on student devices. Teacher annotations will also show on student devices in real time.

  • Lessons can be joined by students connected through a mix of Google, Microsoft, class code or by clicking a link shared by the teacher.

  • Teachers can make new or existing content – including PDF, PowerPoint, Google and SMART Notebook files – into dynamic, interactive lessons.

  • Provides access to thousands of resources, including activity templates, ready-made resources, graphic organizers, full lessons, assessments, and digital manipulatives.

  • Includes numerous individual, team-based, collaborative, and competitive game-based activity templates including drag and drop activities like matching, sorting and fill in the blanks.

  • Enables teachers to record audio that accompanies the slide, workspace or activity, providing verbal explanations and instruction for more interactive, supported teaching anywhere.

  • Integrates with Google Drive, Google Classroom and Microsoft Teams.

Nearpod

  • Student participation is limited to individual contributions, including polling, sticky notes, and an individual game-based activity.

  • Students can work independently during class and on self-paced lessons outside the classroom.

  • The teacher can share lesson files with individuals. To share with groups of students, the teacher must create and share multiple different session codes for a single lesson with different students.

  • Teachers can evaluate students using a variety of question types, but each activity is limited to a single question (or question type in the case of the Quiz activity).

  • In Live Participation mode, teachers can temporarily share real-time annotations or text with all students via a whiteboard to guide students through key concepts. Students can’t interact with this content.

  • Teachers can see polling results in real time and export results.

  • When in Live Participation mode, teachers can turn Student-Paced mode on and off (paid feature).

  • When in Live Participation mode, teachers can temporarily share real-time annotations with student devices during lesson delivery (whiteboard) and can annotate on existing static content (paid feature). Students can see, but not interact with, the shared content. Also, during Live Participation mode, teachers can temporarily add select activities and send to students. These additions are not saved as part of the lesson.

  • Teachers can project their lesson on the front of room display or share with student devices.

  • Lessons can be joined by students using a session code or by clicking a link shared by the teacher.

  • Helps make new or existing content – including images, PDF, PowerPoint, Google Slides and video – into interactive lessons.

  • Provides access to thousands of full lessons, videos, and interactive content, including a single game-based activity.

  • Teachers can add existing audio files or record audio that accompanies the slide or activity.

  • Integrates with Google Drive, Google Classroom and Microsoft Teams.

Pear Deck

  • Student participation is limited to individual contributions, primarily polling questions or drawings.

  • Students can work independently during class and on self-paced lessons outside the classroom.

  • The teacher can share lesson files with individuals. To share with groups of students, the teacher must create and share multiple different session codes for a single lesson with different students in Student-Paced mode.

  • Teachers can evaluate students using a variety of question types, by adding a single question to an individual slide.

  • Teacher Feedback (paid feature) allows teachers to leave comments for students next to their responses via the Dashboard (paid feature) to guide students through key concepts. Students can’t reply to these comments. Takeaways (paid feature) can by published to Google Docs at the end of a session.

  • Teachers can see polling results in real-time via the Dashboard (paid feature) and export session results.

  • At any time during live instruction teachers can toggle between student- and teacher-paced lesson delivery (paid feature).

  • When in Instructor-Paced mode, teachers can add a prompt (i.e. question slide) from a list of options. The prompt, and student responses, are saved as part of the session.

  • Teachers can control lesson delivery and show students’ individual responses using Projector View.

  • Lessons can be joined by students using a session code or by clicking a link shared by the teacher.

  • Teachers can add questions to new or existing content, but file types are limited to Google Slides and PowerPoint files.

  • Available content is primarily templates with a limited number of full lessons.

  • Activities are limited to individual text, number, choice, Draw (paid feature) and Draggable (paid feature) response types.

  • Teachers can add audio to a Google Slide or activity within their lesson.

  • Integrates with Google Drive, Google Classroom and Microsoft Teams.

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